Behind the design process
Since I learned how to play Mancala in Club Penguin, I'm fascinated by how fun and interesting is the mechanics behind it. For years, I tried to create a mancala-inspired micro game, trying a lot of different ideas using the cards as the "houses" and extra pieces for the seeds. When Piquinim's Volume 3 came, I knew this is what I wanted to do and I wasn't allowed to use anything than the 18-card deck this time.
Early in the process, the idea of distributing cards to the table reminded me of a rodízio of pizzas, and then the theme was established way before the actual rules. 8 different versions were necessary until I found the spice that I wanted: a small set of rules, thematic scoring and mancala as the core experience. The "closed sign" card — a suggestion of my friend (and Volume 3 guest) Lucas Fratini — and Carol Sá's amazing illustrations were the final touch to a delicious little game.
