Behind the design process
This is the first game I ever created "by commission" of a publisher. Mosaico Jogos got the Warner Bros. licensing and it was in need of original games to launch using their IPs, and although they were already signing some games, they really wanted a game for The Jetsons and they still hadn't found it. This was my chance!
After rewatching the cartoon (for the first time in years), I got the challenge in hand: what game you can make for a sitcom with no large conflict between the characters? I described to my wife the show was mostly about "the Jetsons family just running around Orbit City spending money", and then I realized I got the game concept I was looking forward.
Originally, it was a roll-and-move game, with the die result you chose every round doubling as movement and money to spend, and the position on the track determined the turn order. But after a playtest with Danilo Valente (great friend and later the game's developer), he just asked why the dice were there on the first place. "Just make everyone moves wherever they want!", he said, tying the last knot in the game's core loop.
