Prisma

Prisma

calendar_today 2026 settings Toschi, Werneck, Cé, Lebarck palette Carol Sá factory EducaMeeple person 2-4 players timelapse 30min

When primary colors overlap, you form a secondary color, which has its own way of scoring. Your goal is to score the most points by creating your own sequence of colored shapes. Will you be able to master all the secrets that make up white light?

In each round, you draft a card from your hand and place it in front of you, showing three shapes (triangle, square, or circle) in one of the three primary colors (red, green, or blue).

When mixing colors, you place a piece on top of the shape representing the secondary color formed. Secondary colors score differently depending on the position of the piece and the sequence created around it. At the end of the game, whoever scores the most points with secondary colors wins!

Although the game was published by an educational company as a physics learning tool, the fun factor was the most important feature during the design process. The sequence puzzle is simple but satisfying, and the variable scoring adds replay value.

Prisma Prisma

Behind the design process

This game was actually created as a final project for a game design class in 2025, offered by the state-funded CULTSP PRO. The theme was "Music & Theatre", but although I love a good musical myself, Mini and Guilherme (my co-designers and teammates) weren't that excited. Then, with enough brainstorm, we created "EDM: Electronic Draft Music", a card game themed around DJs doing their own mixes to a big festival. It was praised on class, and I knew the design could go further.

Then, I presented to Maik Lebarck, founder of EducaMeeple, an indie educational Brazilian game publisher. He loved the puzzle and concept and suggested swapping the theme to optical color mixing instead of songs, probably because of the neon shapes on our prototype. Now as our 4th co-designer, we implemented together a new set of rules and Prisma became one of the EducaMeeple's more unique titles.