Behind the design process
You can't forget your first published game, can you? Created from the knowledge of my wife as an architect during your home renovation, it was originally a competitive game until it became clear that the experience wasn't building up (!) in a fun way. Between changing the theme or the whole game, I decided to change the whole game and make it cooperative, just to be now one of my most elegant designs.
Cobogó was not only a big learning process because of being "my first game", but it was also my first time self-publishing a game, my first crowdfunding campaign and my first experiences with factories and fullfillment. Although I hope to never (ever) do it again, it helped me to understand the game production process, and be more aware of all problems that happen during publishing.
